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Craps is a
game that can be as simple or as complicated as you desire.
Everything depends on the bets you're placing. At its core,
craps is a table game played by several players, with one of the
players called the "shooter." It involves the shooter rolling
the dice, and all of the players betting on the numbers that
come up or don't come up. Players place bets before the shooter
rolls the dice. The shooter's first roll of the dice is called
the "come out roll." Before this, players place what are called
"pass line bets." The outcome of these bets depends on what the
come out roll will be. Pass line bets are immediate winners if
the come out roll is 7 or 11, and they are immediate losers if
the come out roll is 2, 3, or 12. As for the remaining
numbers—4, 5, 6, 8, 9 and 10— they become the "point" if they
come up.
If the shooter rolls the point, he or she must continue rolling
the dice until either the number identified as the point OR a 7
comes up. If the point comes up before 7, all pass line bets
win. If the opposite happens, all pass line bets lose. Either
way, nothing will happen in a game of craps until one of these
two numbers appears, so there's a theoretical chance that the
game could continue all night. It adds to the fun! Here are the
most basic bets you can make in a game of craps, as well as
their payoffs:
Pass Line: these bets win on a come out roll of 7 or 11 and lose
on a come out roll of 2, 3, or 12. If a number other than these
appears, it becomes the point. Pass Line bets win if the
shooter's next roll produces the point before 7, and lose if a 7
comes up before the point. Payoff is 1 to 1.
Don't Pass Line: the opposite of a Pass Line bet. Don't Pass
Line bets win if the come out roll is 2 or 3, and lose if the
come out roll is 7 or 11. If the come out roll is 12, the bet
becomes a "push" and the player gets his money back.
If a number other than 2, 3, 7, 11, or 12 appears, it becomes
the point. Don't Pass Line bets win if the shooter rolls a 7
before rolling the point, and lose if the opposite happens. It
is important to know that Don't Pass Line bets can be removed or
reduced while the shooter is rolling for the second time. Payoff
is 1 to 1. Come Bets: Come bets are almost the same as Pass Line
bets. Think of them as Pass Line bets happening once again in
the same round of craps.
Players place Come Bets after the point has been established by
a come out roll. As with Pass Line bets, Come Bets win if the
shooter's next roll is 7 or 11, and they lose if the shooter's
next roll is 2, 3, or 12. If the shooter's roll is 4, 5, 6, 8,
9, or 10, that number becomes the "come point." Come Bets win if
the shooter rolls the come point before a 7, and lose if the
opposite occurs. Come Bets cannot be changed or removed. Payoff
is 1 to 1.
Don't Come Bets: As you might imagine, Don't Come Bets are
almost the same as Don't Pass Line bets. Again, players place
these bets after the initial come out roll. Once the point has
been established, Don't Come Bets win if the shooter's next roll
is 2 or 3, lose if the roll is 7 or 11, and push if the roll
produces 12. If the roll produces 4, 5, 6, 8, 9, or 10, that
number becomes the come point. Don't Come Bets win if the
shooter's next roll produces a 7 before the come point, and lose
if the opposite happens. Don't Come Bets, like Don't Pass Line
bets, can be changed or removed after being placed. Payoff is 1
to 1.
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